Buffs
Overview
Buffs are temporary effects that change how bubbles are generated or collected. Each buff has its own multiplier, duration, and rarity. Multiple buffs can be active at once, and all are managed by a unified system that handles spawning, timers, and effects.
Buff List
Name | Type | Effect | Duration | Rarity |
---|---|---|---|---|
Bubble | Multiplicative | ×2 Multiplier | 30s | 60% |
Golden Bubble (Multiplicative) | Multiplicative | ×4 Multiplier | 20s | 8% |
Golden Bubble (Additive) | Additive | 10^log10(Bubbles - 2) × (1–4) added |
Instant | 20% |
Bubble Chaos | Event | ×0.6 Multiplier; spawns additive bubbles rapidly | 14s | 1% |
Bubble Frenzy | Event | ×1.5 Multiplier; spawns additive bubbles | 20s | 3% |
Bubble Mayhem | Event | ×0.9 Multiplier; spawns additive bubbles | 20s | 2% |
Shooting Bubble Star | Event | ×5 Multiplier; arcs across screen | 10s | 2% |
Shooting Bubble Star | Event | ×5 Multiplier; arcs across screen | 10s | 2% |
Mutated Bubble | Special | +20% × Amount of a random item (e.g. 20 Soap → +400% production) 20% chance to backfire and halve total production |
30s | 3% |
Global Bubble Rules
Global bubbles are spawned on a queued system. Only one global bubble appears at a time, with the next spawn occurring randomly between 120 and 180 seconds. Clicking these bubbles activates one of the buffs above.
Stacking Rules
Buff multipliers stack multiplicatively with each other and with other game systems such as milestones, upgrades, and achievements. If multiple buffs are active, their effects are compounded.
Strategy Tips
- Time Multiplicative or Shooting Bubble Star buffs right before making large purchases to maximize efficiency.
- Use Frenzy as a stable mid-length multiplier, especially in combination with milestones.
- Chaos and Mayhem are best during active play, where frequent clicks can take advantage of their effects.
- Save Mutated bubbles for experimental runs or stacking with rare multipliers.